Paul Bleisch

Paul Bleisch

I build things
so others can build things

Career

I've been fortunate enough to work with great teams on game and game-related technologies — from developer platforms and content systems to the consoles and tools that power creative teams. Here are a few highlights.

2025–present

Gaming AI @ Microsoft

Leading work on AI-native team development and AI-assisted game development as part of Microsoft's Gaming AI team.

2020–2025

Halo Studios

Content systems, platform engineering, and internal developer experience for the studio during the transition from Slipspace to Unreal Engine.

2019–2020

contentloop

Headless content infrastructure for mobile apps. My most recent startup effort that wasn't meant to be.

2011–2018

Xbox One

An engineering leader that built the developer platform and system stack for the console in millions of living rooms.

2006–2011

XNA Game Studio

Microsoft's game development framework that brought accessible game creation to millions of developers on Xbox 360, Windows, and Windows Phone.

1999–2003

Brute Force

Squad-based 4-player multiplayer on the original Xbox. My first AAA game team.

Personal Projects

Outside of work I'm always building something — usually exploring ideas around filesystems, graphs, game tooling, and developer experience. Most are written in Go. All of them scratch an itch.

mpfs

Go, K8S, Fuse

Fork and merge in a union file system. A K8S volume that is faster than ReadWriteMany but allows for controlled parallel writes. Focused on making parallel game builds faster.

monken

Go, C#, Rust

Store game assets in a graph storage system. Attach arbitrary data to assets with concurrency friendly updates. Fast branching, centralized server.

kg

Go, Python, Ladybug

A knowledge graph that lives in git, works from the command line, and talks to AI agents natively.

airlock

Go, React, Perforce

A code flow process tool for Perforce — code reviews, automated actions, process controls.

cwm

Go, Windows, Starlark

A Windows window manager that believes every window has a place and it should stay there.

setec

Go, Azure, AWS

Development teams have too many secrets. setec makes it easy to securely share secrets on a dev team.

Homelab

Running Gitea, Argo Workflows/Events/CD, NATS, Minio, PLG, RKE2, TrueNAS, Proxmox.

About

30+ years working on game and game-related technologies — as an engineering and product leader shaping, building, and delivering cloud services, app platforms, and digital consumer experiences.

My interests orbit around distributed systems, content management, version control, data systems, graphs, content-addressed storage, developer experience, and game development.

When I'm not working I'm raising kids with my wife and trying to get better at life. Sometimes I play the banjo.

Sammamish, WA